Choose a door
Blue rooms are reachable. Hold position if every route feels risky.
field briefing
Pick a door each turn. Everyone moves together. Find the hidden exit before the Watcher closes in.
Blue rooms are reachable. Hold position if every route feels risky.
If the red diamond reaches your room, you are out instantly.
Trap rooms reveal only after someone enters. Hit one: -1 HP.
The exit changes every run. Escape within 10 moves.
AI RUN
Available doors
not lockedPlayers
localprotocol complete
You found the exit.